Call to Mind Conversation Game

Call to Mind Conversation Game

SKU: CTM0010

£31.66 with VAT Relief £37.99 incl. VAT

This product qualifies for VAT relief. What is VAT relief?

  • World's first dementia board game
  • Spark conversation and connect with your loved ones
  • Recall positive memories and stimulate conversation

Availability: Out of stock

Delivery and Returns

Return products within 14 days for a refund, replacement or exchange.

UK Delivery Time

3-5 days

UK Delivery Options

International Delivery

Returns

Yes

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Cards & PayPal

We accept all major credit and debit cards.
You can also pay by PayPal

NHS Purchase Orders
NHS Purchase Orders

NHS and local authorities purchase orders are welcome.
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  • Know and understand the thinking, likes and dislikes of someone with memory loss
  • Stimulate reminiscence
  • Encourage conversation
  • Create connections with loved ones or carers
  • Ideal for group activities at home or in a professional setting

In the early- to mid-stages of dementia, lapses in memory and episodes of confusion may begin to affect the way in which a person communicates with their family and friends. Feeling frustrated, helpless and unsure of themselves, they may choose to withdraw rather than risk an upsetting situation. When this happens, finding things to talk about can be a struggle. As a carer, you may worry about saying the wrong thing, choosing instead to say nothing. This is a mistake and the absence of conversation can have a negative impact on the wellbeing of the person in question. Why not try playing a specially designed game together instead?

Call to Mind is a brilliant game conceived by Angela Newton, an occupational therapist working in elderly care, in conjunction with University College London’s Professor of Psychiatry of Older People, Gill Livingston, and brought to market by Angela’s sister, Laura. Designed to help the person with dementia to connect with, and to recall, positive personal memories, inspiring conversations and making it easier for them to enjoy quality time with family, friends and carers across all generations. The game can also boost the morale and self-esteem of the individual with dementia, particularly when other players show genuine interest in their opinions and experiences.

Best used in the early-to-mid stages of dementia, or when somebody has mild cognitive impairment, this game is extremely easy to play. Simply spin the spinner and choose one of four colour coded cards, matching an image and answering a question. Two to four players can easily sit round the board together and it is not necessary for the full game to be played in order to enjoy or benefit from it. The question cards, alone, can be used to stimulate conversations across a range of topics and so make communication easier. Often, questions are about things that an older person might not have discussed for a while, such as a holiday they particularly enjoyed or where they grew up. This can prompt distinct memories. As well as stimulating the mind, playing the game also exercises the senses, hand movement and speech.

Note: Colour coded feedback sheets are included on which information can be recorded. Designed to fit into a care plan folder so that all carers can access them.

Features & Specification

VAT Relief Yes
Dimensions (W) 26.8cm
Dimensions (L) 26.8cm
Dimensions (H) 5.8cm
Weight 0.9

Usage

The Journey Early, Mid
Your Home Living Room
Challenges Boredom, Out of Character Behaviour, Stigma
Living Better Connected and engaged, Fun, Self-Identity and Self Worth, Stimulated, Understood

Additional Information

Key Features World's first dementia board game
Spark conversation and connect with your loved ones
Recall positive memories and stimulate conversation
Video rUYeKdup2i8?rel=0&showinfo=0&vq=hd1080
Dimensions (H) 5.8cm
Dimensions (W) 26.8cm
Dimensions (L) 26.8cm
Number of Pages No
Set Dimensions No
Material No
VAT Relief Yes
Challenges Boredom, Out of Character Behaviour, Stigma
Living Better Connected and engaged, Fun, Self-Identity and Self Worth, Stimulated, Understood
Your Home Living Room
The Journey Early, Mid
Pack Size No
Returns Yes
Subscription No
Features N/A
Author No

Attachments

Call to Mind - FAQs Size: (191.32 KB)

Feefo Reviews - Average 67% (12 reviews)

Date Score Customer Comment
03-Mar-2018 Product:

Not yet played this.So no comment.
11-Jan-2018 Product:

This has generated lots of conversation with people in early mid stages. Not suitable for later stages.
11-Jan-2018 Product:

this is a very good game to get people interacting and usefull for updating info in life story books.
07-Jan-2018 Product:

It appears a good game but my mum refused to play it as it had written on the box 'for people with dementia' and she felt insulted - we are not advanced enough for this game yet.
04-Jan-2018 Product:

Unfortunately the Call to Mind game seems to be for groups of people rather than an individual. We did play it, but it was a bit boring only with one person. It really is made for several people to play.
23-Oct-2017 Product:

All good - Except...and I think they are going to, or have already changed this, that the outside of the box states that it is a game for people with dementia and my mother is furious if anyone suggests such a thing. (But she does)
23-Oct-2017 Product:

Quite simplistic but worked well and grand children could get involved. However not used by other adults in the house
21-Oct-2017 Product:

Game did not fit on table in my mother's room which was disappointing. Her table was like the ones in hospitals over beds. We got round this by having it laminated into two sections which more or less fit on to the table so we can now play it. It was extremely disappointing to have the word dementia... Read More.
17-Oct-2017 Product:

The spinner doesn't work properly. The questions are poorly worded. The pictures have no function in the game
15-Jul-2016 Product:

Poor
Read more reviews on Feefo

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